We try to keep up and add annotations to notify of clear errors/problems.
There are somewhere around 100 tutorial videos on the YouTube channel and the vast majority of them are still relevant for the latest version, even the oldest ones. Playmaker does have a good reputation and is a great tool that offers a lot of workflow gains with minimal tradeoffs. They're both visual, but fundamentally different. A lot of people compare uScript to Playmaker but its an obscure comparison since they're different types of tools.
Blocksworld scratch code#
It would be great to have the stealth tutorials done as code and as playmaker.īuilt-in visual scripting would be cool, but it doesnt seem like it will ever happen. I guess all I am trying to say is that for people such as myself who would like to be able to develop proof of concept stuff in Unity, don't care about efficancy it seems like a missed opportunity not to have Playmaker built in and part of the tutorial pathways. I guess that for many people who can code it is hard to understand people who can't. I met the chap behind playmaker at this years GDC, very nice man and we talked about the tutorials and the possibilities of there being more prebuilt kits but there is no firm roadmap for that.I have a copy of playmaker but because it is third party there ( for me at least ) is a disconnect between unity5 tutorials and old playmaker ones. even a few lines of simple code are too much for me whereas I am very happy to use Houdini or create complex, but efficient shaders etc.As an artist, Senior and lead I have worked on many console titles but always with programers. I am very Dyslexic and Node based workflows are a godsend. Here's how you might code it (assuming you had an AudioSource with assigned sound effect on the GameObject): Right-click on the transition portion of the first state and select Transition Target -> State 2.Right-click on the transition portion of the second state and select Transition Target -> State 1.Right-click on the second state and select Add Transition -> FINISHED.In the Audio Play action of the state, assign the One Shot Clip to the sound effect.Select Audio -> Audio Play (not to be confused with Play Sound).Click on the second state and press the Action Browser button.Right-click in FSM background and select Add State.Right-click on the new state and select Add Transition -> System Events -> MOUSE DOWN.To make a basic "click on Mickey Mouse to make him burp" game, here's how you might do it in PlayMaker, assuming you already have a GameObject with a visual element and a collider: The thing is, with PlayMaker specifically, right off the bat you'd be hitting them with concepts like finite state machines, states, events, and transitions. I wouldn't think kids would have preconceived fears about such things, unless they pick them up from their parents or something. If I was going to teach kids about programming, I'd expose them to traditional programming ASAP.